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This is a guide that will help find secret rooms easier with little to no hastle!
How to Find Secret Rooms
If you've been playing Gungeon for a while, you'll know by now that there are some secrets in the game. This guide will help you find the basic secrets.
Alright, so first off, you need to know the place to look for these secret rooms. Well, you can find them most commonly in chest rooms.
Now, go into a chest room and you'll see the chest in the middle, and around the chest, (typically) 3 blank walls. Now, before you go wasting your blanks trying to find a secret, the better way to do this without wasting your blanks is to shoot the blank walls with a weapon of some sort. This weapon can not be your starting weapon or a weapon with infinite ammo. It must be a gun with an ammo limit. Shoot the blank walls once (or twice) with a limited ammo gun, preferably a weapon that you don't really use, (such as the Unfinished Gun or something like that). If a crack opens on one of the blank walls, then use a blank and there ya go! Secret rooms typically contain chests and pickups, such as hearts and armor or ammo.
Anyway, I hope this guide helped you out! Thanks for taking the time to read this guide, and with that, I'll see ya later!
More of this sort of thing:
A Farewell to Arms is a free update that was released April 5th, 2019. It features 22 new guns, 14 new items, new synergies, a new secret floor with a new boss, two new Gungeoneers, and various quality of life and balance changes. It does not contain any known achievements, and does not add any new enemy or boss entries in the Ammonomicon.
- 5Tweaks
Gungeoneers[edit | edit source]
Gungeoneer | Starting Weapons | Starting Items |
---|---|---|
The Paradox | Random starter weapon Random non-starter weapon The silmarillion ainulindale movie. | Random |
The Gunslinger |
Guns[edit | edit source]
Icon | Name | Quote | Type | Notes |
---|---|---|---|---|
3rd Party Controller | Assuming Direct Control | Automatic | Links to enemies, allowing the player to control them. | |
Chamber Gun | Product of Environment | Semiautomatic | Transforms based on the current chamber. | |
Evolver | Tamagunchi | Semiautomatic | Killing enemies evolves the gun through 6 forms. | |
The Fat Line | Technobabble | Automatic | Fires projectiles from the target position towards the gun. | |
Finished Gun | Thanks For Playing | Semiautomatic | The last bullet of every magazine reflects enemy shots back at them. | |
Glass Cannon | Fragile, Fatal | Charged | Fires a powerful beam. Loses all ammo upon taking damage. | |
Gunderfury | Gun of Guncraft | Semiautomatic | Gains experience with kills and does not lose it between runs. Changes every 10 levels. | |
GuNNER | Backpack Not Included | Semiautomatic | Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup. | |
High Kaliber | Soul Reaver | Semiautomatic | Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy. | |
JK-47 | Substitute | Automatic | Reloading inflicts fear on all nearby enemies. | |
Knight's Gun | Plowshare | Semiautomatic | Reloading an empty magazine has a chance to dig up a pickup or specific items from the ground. | |
Kruller Glaive | Studied the Blade | Charged | Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them. | |
The Predator | High-tech $#!* | Semiautomatic | Locks onto enemies and shoots a high-speed laser. | |
Really Special Lute | Purple Prose | Semiautomatic | Makes companions more powerful while firing. | |
Slinger | Farewell to arms | Semiautomatic | The Gunslinger's starting weapon. Upon reloading, the gun is thrown, which can stun enemies. | |
Sunlight Javelin | Brilliant Aura | Semiautomatic | Shoots fiery javelins that make enemies take damage over time. | |
Teapot | Monocular Monster | Semiautomatic | While reloading, ignites nearby enemies. | |
Tetrominator | LINE PIECE! | Semiautomatic | Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy. | |
Trank Gun | Non Non Lethal | Semiautomatic | ||
Triple Gun | Bullet the Stampede | Varies | Changes form based on how much ammo it has left. | |
Void Core Cannon | Critical Strike | Burst | Fires bursts of four large energy balls, which home in on enemies and explode upon impact. | |
Windgunner | Automatic | Sprun transforms into this gun when triggered. |
Items[edit | edit source]
Icon | Name | Type | Quote | Effect |
---|---|---|---|---|
Baby Good Shelleton | Passive | Grave Lad | Spawns a Shelleton familiar that walks around the room and shoots lasers at enemies. | |
Blank Bullets | Passive | The Best Defense.. | Projectile impacts can trigger a short range blank. Increases curse by 1.5. | |
Cat Bullet King Throne | Passive | A Cat Throne | Shoots miniature bullets upon rolling and grants flight. | |
Katana Bullets | Passive | Folded Lead | Upon killing an enemy, bullets have a chance to unleash a flurry of slashes along the path of the original bullet, damaging enemies. Increases curse by 1. | |
Lich's Eye Bullets | Passive | Iron Sights | Makes all guns act as if they have all their synergies. | |
Magazine Rack | Active | Instant Mail Order | Creates a zone of infinite ammo. | |
Orbital Bullets | Passive | Deadly Revolution | Missed shots orbit the player. | |
Scouter | Passive | Quality Assured | Shows enemy health and damage dealt to them. Increases accuracy and damage. Increases curse. | |
Shadow Clone | Active | No Jutsu | Creates a copy of the player that mimics their movements in reverse and fires alongside them. | |
Sprun | Passive | The Way of Guns | Transforms into Windgunner under special circumstances. | |
Table Tech Heat | Passive | Hot Flips | Flipping a table creates a large area in which all enemies will be set on fire. | |
Table Tech Shotgun | Passive | Flip Out | Tables release a homing shotgun blast of bullets when flipped. | |
Ticket | Active | Do You Have Yours? | Summons Gatling Gull as a temporary ally. | |
Turtle Problem | Passive | Is This Normal? | Clearing a room spawns a turtle companion. Turtles block enemy bullets and die after taking enough damage. |
Enemies[edit | edit source]
- All new enemies in this update are not viewable in the Ammonomicon, this includes the new boss.
- For more info on specific enemies, see the Enemies tab in R&G Dept.
Tweaks[edit | edit source]
Items[edit | edit source]
- Battery Bullets now mentions the accuracy increase in its Ammonomicon entry.
- Boomerang cooldown significantly lowered.
- Bottle can store pickups other than ammo and health.
- Box grants double damage to shots fired while it is active.
- Devolver Rounds only devolve enemies into Arrow Kin.
- Full Metal Jacket grants one armor upon pickup.
- Gunknight Helmet grants two armor upon pickup instead of one.
- Meatbun now mentions the damage boost in its Ammonomicon entry.
- Portable Turret has much more health.
- Robot's Right Hand now mentions the junk damage boost in its Ammonomicon entry.
- Ruby Bracelet can be taken to the Blacksmith to be permanently upgraded.
- Scattershot makes each bullet deal 55% of its original damage instead of 40%.
- Teleporter Prototype instantly kills a random enemy upon teleporting to a room with enemies in it.
Guns[edit | edit source]
- Betrayer's Shield damage increased from 6 to 7.
- Big Shotgun max ammo increased from 50 to 70.
- Charge Shot magazine size increased from 1 to 5, and max ammo increased from 50 to 75.
- Crescent Crossbow max ammo increased from 100 to 150.
- Dark Marker max ammo increased from 200 to 250, and damage increased from 8 to 13.5.
- Deck4rd max ammo increased from 40 to 60.
- Devolver only devolves enemies into Arrow Kin.
- Dragunfire damage increased from 5 to 6.5, and shots pierce. Spread and reload also reduced.
- Grasschopper now causes mini-Blanks when its shots explode.
- Grenade Launcher max ammo increased from 25 to 60.
- Laser Lotus max ammo increased from 100 to 150.
- Old Goldie max ammo increased from 70 to 150.
- Orange Guon Stone damage increased from 3 to 5.
- Plunger fully restores ammo upon reloading when standing on poison.
- RUBE-ADYNE MK.II damage increased from 8 to 10.
- Rubenstein's Monster damage increased from 7 to 8.
- Silencer damage decreased from 13 to 10.
- Starpew magazine size increased from 1 to 100, also charges much faster.
- The Emperor damage decreased from 7 to 5.6.
- Thunderclap damages all enemies around the player when reloading.
- Trident magazine size increased from 6 to 10.
- VertebraeK-47 max ammo increased from 250 to 300.
- Vulcan Cannon damage increased from 4 to 5, magazine size increased from 600 to 900, and max ammo increased from 800 to 900.
- Zorgun magazine size decreased from 30 to 20, and max ammo increased from 300 to 350.
Anyway, I hope this guide helped you out! Thanks for taking the time to read this guide, and with that, I'll see ya later!
More of this sort of thing:
A Farewell to Arms is a free update that was released April 5th, 2019. It features 22 new guns, 14 new items, new synergies, a new secret floor with a new boss, two new Gungeoneers, and various quality of life and balance changes. It does not contain any known achievements, and does not add any new enemy or boss entries in the Ammonomicon.
- 5Tweaks
Gungeoneers[edit | edit source]
Gungeoneer | Starting Weapons | Starting Items |
---|---|---|
The Paradox | Random starter weapon Random non-starter weapon The silmarillion ainulindale movie. | Random |
The Gunslinger |
Guns[edit | edit source]
Icon | Name | Quote | Type | Notes |
---|---|---|---|---|
3rd Party Controller | Assuming Direct Control | Automatic | Links to enemies, allowing the player to control them. | |
Chamber Gun | Product of Environment | Semiautomatic | Transforms based on the current chamber. | |
Evolver | Tamagunchi | Semiautomatic | Killing enemies evolves the gun through 6 forms. | |
The Fat Line | Technobabble | Automatic | Fires projectiles from the target position towards the gun. | |
Finished Gun | Thanks For Playing | Semiautomatic | The last bullet of every magazine reflects enemy shots back at them. | |
Glass Cannon | Fragile, Fatal | Charged | Fires a powerful beam. Loses all ammo upon taking damage. | |
Gunderfury | Gun of Guncraft | Semiautomatic | Gains experience with kills and does not lose it between runs. Changes every 10 levels. | |
GuNNER | Backpack Not Included | Semiautomatic | Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup. | |
High Kaliber | Soul Reaver | Semiautomatic | Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy. | |
JK-47 | Substitute | Automatic | Reloading inflicts fear on all nearby enemies. | |
Knight's Gun | Plowshare | Semiautomatic | Reloading an empty magazine has a chance to dig up a pickup or specific items from the ground. | |
Kruller Glaive | Studied the Blade | Charged | Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them. | |
The Predator | High-tech $#!* | Semiautomatic | Locks onto enemies and shoots a high-speed laser. | |
Really Special Lute | Purple Prose | Semiautomatic | Makes companions more powerful while firing. | |
Slinger | Farewell to arms | Semiautomatic | The Gunslinger's starting weapon. Upon reloading, the gun is thrown, which can stun enemies. | |
Sunlight Javelin | Brilliant Aura | Semiautomatic | Shoots fiery javelins that make enemies take damage over time. | |
Teapot | Monocular Monster | Semiautomatic | While reloading, ignites nearby enemies. | |
Tetrominator | LINE PIECE! | Semiautomatic | Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy. | |
Trank Gun | Non Non Lethal | Semiautomatic | ||
Triple Gun | Bullet the Stampede | Varies | Changes form based on how much ammo it has left. | |
Void Core Cannon | Critical Strike | Burst | Fires bursts of four large energy balls, which home in on enemies and explode upon impact. | |
Windgunner | Automatic | Sprun transforms into this gun when triggered. |
Items[edit | edit source]
Icon | Name | Type | Quote | Effect |
---|---|---|---|---|
Baby Good Shelleton | Passive | Grave Lad | Spawns a Shelleton familiar that walks around the room and shoots lasers at enemies. | |
Blank Bullets | Passive | The Best Defense.. | Projectile impacts can trigger a short range blank. Increases curse by 1.5. | |
Cat Bullet King Throne | Passive | A Cat Throne | Shoots miniature bullets upon rolling and grants flight. | |
Katana Bullets | Passive | Folded Lead | Upon killing an enemy, bullets have a chance to unleash a flurry of slashes along the path of the original bullet, damaging enemies. Increases curse by 1. | |
Lich's Eye Bullets | Passive | Iron Sights | Makes all guns act as if they have all their synergies. | |
Magazine Rack | Active | Instant Mail Order | Creates a zone of infinite ammo. | |
Orbital Bullets | Passive | Deadly Revolution | Missed shots orbit the player. | |
Scouter | Passive | Quality Assured | Shows enemy health and damage dealt to them. Increases accuracy and damage. Increases curse. | |
Shadow Clone | Active | No Jutsu | Creates a copy of the player that mimics their movements in reverse and fires alongside them. | |
Sprun | Passive | The Way of Guns | Transforms into Windgunner under special circumstances. | |
Table Tech Heat | Passive | Hot Flips | Flipping a table creates a large area in which all enemies will be set on fire. | |
Table Tech Shotgun | Passive | Flip Out | Tables release a homing shotgun blast of bullets when flipped. | |
Ticket | Active | Do You Have Yours? | Summons Gatling Gull as a temporary ally. | |
Turtle Problem | Passive | Is This Normal? | Clearing a room spawns a turtle companion. Turtles block enemy bullets and die after taking enough damage. |
Enemies[edit | edit source]
- All new enemies in this update are not viewable in the Ammonomicon, this includes the new boss.
- For more info on specific enemies, see the Enemies tab in R&G Dept.
Tweaks[edit | edit source]
Items[edit | edit source]
- Battery Bullets now mentions the accuracy increase in its Ammonomicon entry.
- Boomerang cooldown significantly lowered.
- Bottle can store pickups other than ammo and health.
- Box grants double damage to shots fired while it is active.
- Devolver Rounds only devolve enemies into Arrow Kin.
- Full Metal Jacket grants one armor upon pickup.
- Gunknight Helmet grants two armor upon pickup instead of one.
- Meatbun now mentions the damage boost in its Ammonomicon entry.
- Portable Turret has much more health.
- Robot's Right Hand now mentions the junk damage boost in its Ammonomicon entry.
- Ruby Bracelet can be taken to the Blacksmith to be permanently upgraded.
- Scattershot makes each bullet deal 55% of its original damage instead of 40%.
- Teleporter Prototype instantly kills a random enemy upon teleporting to a room with enemies in it.
Guns[edit | edit source]
- Betrayer's Shield damage increased from 6 to 7.
- Big Shotgun max ammo increased from 50 to 70.
- Charge Shot magazine size increased from 1 to 5, and max ammo increased from 50 to 75.
- Crescent Crossbow max ammo increased from 100 to 150.
- Dark Marker max ammo increased from 200 to 250, and damage increased from 8 to 13.5.
- Deck4rd max ammo increased from 40 to 60.
- Devolver only devolves enemies into Arrow Kin.
- Dragunfire damage increased from 5 to 6.5, and shots pierce. Spread and reload also reduced.
- Grasschopper now causes mini-Blanks when its shots explode.
- Grenade Launcher max ammo increased from 25 to 60.
- Laser Lotus max ammo increased from 100 to 150.
- Old Goldie max ammo increased from 70 to 150.
- Orange Guon Stone damage increased from 3 to 5.
- Plunger fully restores ammo upon reloading when standing on poison.
- RUBE-ADYNE MK.II damage increased from 8 to 10.
- Rubenstein's Monster damage increased from 7 to 8.
- Silencer damage decreased from 13 to 10.
- Starpew magazine size increased from 1 to 100, also charges much faster.
- The Emperor damage decreased from 7 to 5.6.
- Thunderclap damages all enemies around the player when reloading.
- Trident magazine size increased from 6 to 10.
- VertebraeK-47 max ammo increased from 250 to 300.
- Vulcan Cannon damage increased from 4 to 5, magazine size increased from 600 to 900, and max ammo increased from 800 to 900.
- Zorgun magazine size decreased from 30 to 20, and max ammo increased from 300 to 350.
Quality[edit | edit source]
- Book of Chest Anatomy downgraded from to .
- Clear Guon Stone downgraded from to .
- Escape Rope downgraded from to .
- Green Guon Stone downgraded from to .
- Napalm Strike downgraded from to .
- Shock Rounds downgraded from to .
Other Features[edit | edit source]
Enter The Gungeon Cracked Walls
- A new NPC named Bowler, who activates Rainbow Mode.
- Wall and Pedestal Mimics now drop an extra item when killed.
- The boss DPS cap is raised, meaning that bosses can be killed more quickly.
- Rebalanced items, with many low-tier items receiving buffs or completely new effects, and items being more consistently powerful.
- 2 new trophy slots have been added to the room of The Breach containing the Sorceress, Daisuke, and Tonic. One of these is for Bowler, the skull trophy is unlocked by unlocking the Gunslinger.
- NPCs and shrines that appear in the Gungeon have their own theme songs.
- New Beholster shrine.
- Unlock alternate skins for starter guns by beating the character's past with their alternate skin equipped.
- Boss HP bars fade out when overlapping the player.
- Crit flash with Vorpal Gun/Vorpal Bullets is less bright.
- Drill sound from Bullet Bore now much quieter.
- Better rewards from beating Old King, including a Synergy Chest.
- The Robot can now spend armor at shrines that cost health.
- Red chests that give health items now also give you a key.
- Increased chances of spawning rare rooms (witch cauldron, black market, cleanse shrine).
- You can pet the Dog.
Enter The Gungeon Twitter
Links[edit | edit source]
Enter The Gungeon Cracked Wall
Version History | |
---|---|
A Farewell to Arms Update | v2.1.0, v2.1.1, v2.1.2, v2.1.3, v2.1.4, v2.1.5, v2.1.6, v2.1.7, v2.1.8, v2.1.9 |
Advanced Gungeons & Draguns Update | v2.0.0, v2.0.1, v2.0.2, v2.0.3, v2.0.4, v2.0.5, v2.0.6, v2.0.7, v2.0.8, v2.0.9, v2.0.10, v2.0.11, v2.0.12, v2.0.13 |
Supply Drop Update | v1.1.0, v1.1.2, v1.1.3, v1.1.4, v1.1.5 |
Release | v1.0.0, v1.0.1, v1.0.2, v1.0.3, v1.0.4, v1.0.5, v1.0.6, v1.0.7, v1.0.8, v1.0.9, v1.0.10, v1.0.11 |